Guide your intrepid explorers through the cursed swamp, collecting treasure and avoiding obstacles!
Every turn in Ghosts of the Moor, you move one of your explorer pawns forward. If you leave a space containing a tile and no other explorer, you must pick up that tile which is good if it's a treasure and not good if it's a ghost. If you leave a space that contains no tile, you must discard a tile instead. When moving to a space with no tile, if you have a wooden plank, you may place that down where you land to bridge the gap across that obstacle.
Once all explorers have escaped the swamp, players score points for collecting sets of treasure and for reaching the end early. Players lose points for ghosts they have picked up along the way. The player with the most points wins!
Shipping and returns
- All orders over $75 are shipped FREE!
- All orders under $75 will incur an $8.90 flat rate delivery fee.
Please note: Due to the holiday period and COVID-19 related delays, shipping may take longer than usual. Our apologies for the inconvenience.
The Games Capital uses Australia Post eParcel or reputable courier companies for all shipments. Tracking is available through this service, and your order can be delivered to a P.O. Box, Parcel Collect or Parcel Locker!
Delivery to the ACT, Sydney and Melbourne metropolitan areas can usually be expected within 1-2 business days after dispatch. Delivery to other metropolitan and regional areas can usually be expected within 2-6 business days after dispatch.