Explore the waves above and the fathoms below in these watery adventures for the worldâs greatest roleplaying game.
Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!
Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic âUâ series and some of the best nautical adventures from Dungeon magazine:
- The Sinister Secret of Saltmarsh
- Danger at Dunwater
- The Final Enemy
- Salvage Operation
- Isle of the Abbey
- Tammerautâs Fate
- The Styes
All adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!
âThe Saltmarsh series consistently ranks as one of the most popular classic D&D adventures,â said Mike Mearls, franchise creative director of D&D. âWith its ties to ocean-based adventuring, it was an obvious step to augment it with additional sea-based adventures and a robust set of rules for managing a nautical campaign.â
Hoist your sails, pull up anchor, and set a course for adventure!
Shipping and returns
- All orders over $100 are shipped FREE!
- All orders under $100 will incur an $8.90 flat rate delivery fee.
Please note: Due to the holiday period and COVID-19 related delays, shipping may take longer than usual. Our apologies for the inconvenience.
The Games Capital uses Australia Post eParcel for all shipments. Tracking is available through this service, and your order can be delivered to a P.O. Box, Parcel Collect or Parcel Locker!
Delivery to the ACT, Sydney and Melbourne metropolitan areas can usually be expected within 1-2 business days after dispatch. Delivery to other metropolitan and regional areas can usually be expected within 2-6 business days after dispatch.